Cascade effect has been out now for two weeks, and as a part of the brainstorming that we’ve been doing, we played the game with people instead of robots. We did this last year for Block Party! and in it discovered the need for a holonomic drive. Below is video and a laundry list of things we discovered this year:
- Dragging the tubes around haphazardly is very difficult, especially with the tallest one. Having a major penalty on top of a loss of 90cm worth of balls in the x3 tube is a huge loss in points.
- Most of the time, some of the large balls get caught in the center element after you knock the kickstand over. For the end game, it’d definitely be worth it to have those big balls in the high tube.
- The large balls were gone basically immediately, since the pack the least densely.
- Because of this, filling the tall tube first was a fairly successful strategy because you get points at a very great rate that way.
- A neat defensive strategy is to fill up the small tube and put it on the side of the field that you opponent is on, because they won’t want to run into it and knock it over, so they’ll be a little trapped.
- People tended to stay on one side of the field until the second half of the match since there were enough balls to satisfy 3 tubes on either side, but this was also with one player per alliance.